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Twitter. @ 23 Mar 2009 by luksy
I just opened up a new Twitter account so I can type out whatever I'm working on in small chunks! Feel free to start following.

Go.
Good news. @ 14 Mar 2009 by luksy
Stranded 2 Single Player part is done. It's been a while, I know. The thing is that we haven't even been working on the game for some time. Me and Riftmaster have been working it frequently for the past couple of months and now as we finished single player mode, we're gonna finish what's left in the multiplayer part which still needs a lobby and some annoying bug fixes for Capture the Flag mode.

Take care, be back soon.
C404.Projects @ 20 Jan 2009 by luksy
Just wanna say that I'm working on setting up the projects section of the website. As I was saying in the second podcast, it will be a blog on C404 game development. A detailed blog on whatever goes around current projects. And I'll leave this news section for any major stuff that happens. As Riftmaster is finishing up S2, I started working on a game I always wanted to make in the first place which is Kung Fu Beatdown. And Too Much Paint is still being worked on although it isn't the same game anymore. You can read about that here.

While we're at it, forget what you heard about Kung Fu Beatdown. First of all, it's just a working title. It doesn't have anything to do with Kung Fu (barely). The graphics have been redesigned. No more stickmen but fully drawn characters. Lots and lots of fully drawn characters. Really small ones though! I am going with Nuclear Eagle style and it's actually a spiritual successor of Nuclear Eagle. Total destruction minus the eagles. More info and screenshots when the projects section opens up.

Year 2008 passed without releasing anything because I had some changes in my life. It's all well now and I plan on doing a comeback in 2009. :)
Short pause. @ 18 Jan 2009 by luksy
The development of S2 has been paused for 2 weeks and then we're finishing it up. It should come out in the following months. If not before. I'll be posting some updates soon.
Too Much Paint, and what it has become. @ 05 Jan 2009 by 2DArray
I put up the history and current status of Too Much Paint, the game that I'm working on that isn't S2. It's got pictures of all the versions, and a demo of the current build!

And because I know you're all sort of antsy, I'm working on this instead of Stranded because RiftMaster is working with the code right now so I've got nothing useful to do there. Progress continues!

Check it out.
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